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Though you can use a drone occasionally and fire lasers, grenades, or stunning pulses, it doesn’t amount to a lot in making the game’s fights feel like they belong in a futuristic city, aside from the occasional enemy that has a cloaking system or laser cannon. It has a feel more similar to medieval combat than anything else. It essentially comes down to one person in armor (you) fighting another, swinging melee weapons, blocking, etc. However, the way this plays out in combat seems mismatched with the setting. There was a good variety of weapon types in The Surge 2, ranging from punching weapons to unwieldy but powerful hammers, all with sci-fi accoutrements which lend themselves to a wide variety of combat styles. Not the system itself, but rather how my character was fighting. Though the combat system was enjoyable, when I looked back on my experience I found something about it slightly odd. The controls for combat were solid and generally fine with some practice, though I did find some odd control hiccups outside of battle: when I needed to press a button to pick something up I found it had to be very deliberate and would often have to go back and try a second time.
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You are also encouraged to attack various parts of enemies (head, arms, tentacles, etc.) in order to find weak spots, of course, but also to ultimately cut them off with finishing moves in order to collect materials to construct and upgrade weapons and armor for yourself. Some of the most satisfying gameplay moments I had involved learning a boss’ attack pattern and expertly blocking three or four attacks in quick succession. This is especially necessary to take advantage of directional blocking, a system in The Surge 2 where precise timing and parrying can stagger enemies and allow you to launch a powerful counterattack. Instead, methodical timing is paramount, as well as learning enemy attack patterns. Your character has a stamina bar that essentially only regenerates when not performing combat actions, so wild swinging or panicked dodging will only leave you exhausted and vulnerable. The core combat system revolves around using various combinations of attacks, blocks, and dodges to contend with challenging enemies, all of which can easily kill you if you aren’t careful.
The Surge 2’s gameplay is one aspect that drew me in and ended up being the main source of my enjoyment. Overall, I felt that the main thing driving me forward was not the story unfolding but me seeking out the next gameplay challenge. Much of the plot is revealed through audiologs (in the same vein as a game like Bioshock), and while this does add some interesting tidbits or side stories, it was not enough to salvage my investment in the plot, which essentially just directs you from area to area in succession.
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The science fiction elements are not used, I think, to the full extent they could have been as the nanites are essentially abstracted into just a powerful technological force and not explored with any kind of nuance as to what they can or cannot do. shady government projects, doomsday cultists) to this type of setting. Many of the characters and factions seen in Jericho City are nothing new (e.g. Later portions of the story bring some revelations about the situation you find yourself in and the scope does escalate towards an eventual climax, but I feel the story lacked impact overall. You are driven forward by visions of a little girl named Athena who was on the plane with you, which drives your character to find out more about themselves as well as find Athena. Upon entering the city, you are quickly thrown into the action as you are directed to various locales to combat cultists, drug dealers, oppressive government forces, and the ever-increasing threat of rogue nanite-driven machines.
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Your character begins in a prison (a possible homage to Dark Souls?) but is soon able to break out with the aid of some exo-armor - the upgrading of which is the main driver of character growth in the game.
The main plot of The Surge 2 begins with the customizable player character in a plane that crash lands in Jericho City, which has recently fallen into peril due to a local nanite disaster which has left the city in ruins: where government agents, cultists, and rogue machines vie for dominance. The gameplay is solid except for a few oddities, but there’s lack of refinement in other areas and little that makes the game stand out. The Surge 2 mixes this system with a dark future where a city has gone mad in a nanite-based disaster. For those unfamiliar, this subgenre emphasizes methodical and careful combat that punishes the player for recklessness even against basic enemies. The Surge 2 is a science fiction take on the increasingly popular “Dark Souls” formula for action RPGs.